Working on making floor texture look more realistic
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Before Width: | Height: | Size: 552 KiB After Width: | Height: | Size: 552 KiB |
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Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
@@ -1,76 +1,64 @@
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import '../styles/styles.scss';
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import * as THREE from 'three';
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import { useRef, useState } from 'react';
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import { Canvas, useFrame, useThree } from '@react-three/fiber';
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import { MeshReflectorMaterial, Environment, ContactShadows, Text } from '@react-three/drei';
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import { Canvas, useFrame } from '@react-three/fiber';
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import { Text, Environment, MeshReflectorMaterial, useTexture } from '@react-three/drei';
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import { gsap } from 'gsap';
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const Box = (props) => {
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// This reference gives us direct access to the THREE.Mesh object
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const ref = useRef();
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// Hold state for hovered and clicked events
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const [hovered, hover] = useState(false);
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const [clicked, click] = useState(false);
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import dreiVideo from '../assets/videos/drei.mp4';
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import floorTexture from '../assets/textures/texture1.jpg';
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import floorTextureNormal from '../assets/textures/texture1_normal.jpg';
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// Subscribe this component to the render-loop, rotate the mesh every frame
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useFrame((state, delta) => {
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gsap.to( ref.current.rotation, {
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x: "+= 0.1"
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});
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});
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// Return the view, these are regular Threejs elements expressed in JSX
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const Floor = () => {
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const [floor, normal] = useTexture([floorTexture, floorTextureNormal]);
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return (
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<mesh
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{...props}
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ref={ref}
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scale={clicked ? 1.5 : 1}
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onClick={(event) => click(!clicked)}
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onPointerOver={(event) => hover(true)}
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onPointerOut={(event) => hover(false)}>
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<boxGeometry args={[1, 1, 1]} />
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<meshStandardMaterial color={hovered ? 'hotpink' : 'orange'} />
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// <MeshReflectorMaterial blur={[400, 100]} resolution={512} args={[10, 10]} mirror={0.5} mixBlur={6} mixStrength={1.5} rotation={[0, 0, 0]} color="#a0a0a0" metalness={0.4} roughnessMap={floor} normalMap={normal} normalScale={[2, 2]} />
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<mesh rotation={[-Math.PI / 2, 0, 0]}>
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<planeGeometry attach='geometry' args={[20, 20]} />
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<MeshReflectorMaterial
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blur={[400, 100]}
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resolution={2048}
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mixBlur={6}
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mirror={1}
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mixStrength={0.2}
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roughnessMap={floor}
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roughness={10}
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metalness={0.4}
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normalMap={normal}
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normalScale={[2, 2]}
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/>
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</mesh>
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)
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);
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};
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const App = () => {
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const [video] = useState(() => Object.assign(document.createElement('video'), { src: '../assets/videos/drei.mp4', crossOrigin: 'Anonymous', loop: true }))
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const [video] = useState(() => {
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const vid = document.createElement('video');
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vid.src = dreiVideo;
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vid.crossOrigin = "Anonymous";
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vid.loop = true;
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vid.muted = true;
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vid.play();
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return vid;
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});
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return (
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<>
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<Canvas flat dpr={[1, 2]} camera={{ fov: 25, position: [-8, 0, 0] }} id="canvas-container" style={{position: 'absolute'}}>
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<color attach="background" args={['#191920']} />
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<fog attach="fog" args={['#191920', 0, 15]} />
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<ambientLight intensity={0.5} />
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<pointLight position={[10, 10, 10]} />
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<Text font='' position={[0, 0.5, 0]} fontSize={2} letterSpacing={-0.06} rotation={[0, -Math.PI / 2, 0]}>
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drei
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<meshBasicMaterial toneMapped={false}>
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<videoTexture attach="map" args={[video]} encoding={THREE.sRGBEncoding} />
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</meshBasicMaterial>
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</Text>
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<group position={[0, -0.5, 0]}>
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{/* <Box position={[-1.2, 1, 0]} />
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<Box position={[1.2, 1, 0]} /> */}
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<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, 0, 0]}>
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<planeBufferGeometry args={[50, 50]}></planeBufferGeometry>
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<MeshReflectorMaterial
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blur={[300, 100]}
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resolution={2048}
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mixBlur={1}
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mixStrength={40}
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roughness={1}
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depthScale={1.2}
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minDepthThreshold={0.4}
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maxDepthThreshold={1.4}
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color="#101010"
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metalness={0.5}
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/>
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</mesh>
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<Canvas concurrent gl={{ alpha: false}} pixelRatio={[1, 1.5]} camera={{ position: [0, 0, 0]}} id="canvas-container" style={{position: 'absolute'}}>
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<color attach="background" args={['black']} />
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<fog attach="fog" args={['black', 0, 9]} />
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<group position={[0, -1, 0]}>
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<Text lineHeight={-0.8} maxWidth={4} fontSize={1} position={[-1, 1.5, -4]} rotation={[0, 0, 0]}>
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Designer and Developer
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<meshStandardMaterial>
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<videoTexture attach="map" args={[video]}/>
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</meshStandardMaterial>
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</Text>
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<Floor />
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</group>
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<Environment preset="city" />
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<ContactShadows frames={1}></ContactShadows>
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<ambientLight intensity={0.5} />
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<spotLight position={[0, 0, 0]} intensity={0.3} />
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<directionalLight position={[0, 0, 0]} intensity={0.7} />
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<Environment preset='city' />
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</Canvas>
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</>
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);
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@@ -1,4 +1,3 @@
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@tailwind preflight;
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@tailwind base;
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@tailwind components;
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@tailwind utilities;
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