Working on making floor texture look more realistic

This commit is contained in:
Frank Delaguila
2022-03-13 19:48:00 -06:00
parent 8845c79c35
commit 2667a4e544
9 changed files with 69 additions and 78 deletions

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@@ -1,76 +1,64 @@
import '../styles/styles.scss';
import * as THREE from 'three';
import { useRef, useState } from 'react';
import { Canvas, useFrame, useThree } from '@react-three/fiber';
import { MeshReflectorMaterial, Environment, ContactShadows, Text } from '@react-three/drei';
import { Canvas, useFrame } from '@react-three/fiber';
import { Text, Environment, MeshReflectorMaterial, useTexture } from '@react-three/drei';
import { gsap } from 'gsap';
const Box = (props) => {
// This reference gives us direct access to the THREE.Mesh object
const ref = useRef();
// Hold state for hovered and clicked events
const [hovered, hover] = useState(false);
const [clicked, click] = useState(false);
import dreiVideo from '../assets/videos/drei.mp4';
import floorTexture from '../assets/textures/texture1.jpg';
import floorTextureNormal from '../assets/textures/texture1_normal.jpg';
// Subscribe this component to the render-loop, rotate the mesh every frame
useFrame((state, delta) => {
gsap.to( ref.current.rotation, {
x: "+= 0.1"
});
});
// Return the view, these are regular Threejs elements expressed in JSX
const Floor = () => {
const [floor, normal] = useTexture([floorTexture, floorTextureNormal]);
return (
<mesh
{...props}
ref={ref}
scale={clicked ? 1.5 : 1}
onClick={(event) => click(!clicked)}
onPointerOver={(event) => hover(true)}
onPointerOut={(event) => hover(false)}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color={hovered ? 'hotpink' : 'orange'} />
// <MeshReflectorMaterial blur={[400, 100]} resolution={512} args={[10, 10]} mirror={0.5} mixBlur={6} mixStrength={1.5} rotation={[0, 0, 0]} color="#a0a0a0" metalness={0.4} roughnessMap={floor} normalMap={normal} normalScale={[2, 2]} />
<mesh rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry attach='geometry' args={[20, 20]} />
<MeshReflectorMaterial
blur={[400, 100]}
resolution={2048}
mixBlur={6}
mirror={1}
mixStrength={0.2}
roughnessMap={floor}
roughness={10}
metalness={0.4}
normalMap={normal}
normalScale={[2, 2]}
/>
</mesh>
)
);
};
const App = () => {
const [video] = useState(() => Object.assign(document.createElement('video'), { src: '../assets/videos/drei.mp4', crossOrigin: 'Anonymous', loop: true }))
const [video] = useState(() => {
const vid = document.createElement('video');
vid.src = dreiVideo;
vid.crossOrigin = "Anonymous";
vid.loop = true;
vid.muted = true;
vid.play();
return vid;
});
return (
<>
<Canvas flat dpr={[1, 2]} camera={{ fov: 25, position: [-8, 0, 0] }} id="canvas-container" style={{position: 'absolute'}}>
<color attach="background" args={['#191920']} />
<fog attach="fog" args={['#191920', 0, 15]} />
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
<Text font='' position={[0, 0.5, 0]} fontSize={2} letterSpacing={-0.06} rotation={[0, -Math.PI / 2, 0]}>
drei
<meshBasicMaterial toneMapped={false}>
<videoTexture attach="map" args={[video]} encoding={THREE.sRGBEncoding} />
</meshBasicMaterial>
</Text>
<group position={[0, -0.5, 0]}>
{/* <Box position={[-1.2, 1, 0]} />
<Box position={[1.2, 1, 0]} /> */}
<mesh rotation={[-Math.PI / 2, 0, 0]} position={[0, 0, 0]}>
<planeBufferGeometry args={[50, 50]}></planeBufferGeometry>
<MeshReflectorMaterial
blur={[300, 100]}
resolution={2048}
mixBlur={1}
mixStrength={40}
roughness={1}
depthScale={1.2}
minDepthThreshold={0.4}
maxDepthThreshold={1.4}
color="#101010"
metalness={0.5}
/>
</mesh>
<Canvas concurrent gl={{ alpha: false}} pixelRatio={[1, 1.5]} camera={{ position: [0, 0, 0]}} id="canvas-container" style={{position: 'absolute'}}>
<color attach="background" args={['black']} />
<fog attach="fog" args={['black', 0, 9]} />
<group position={[0, -1, 0]}>
<Text lineHeight={-0.8} maxWidth={4} fontSize={1} position={[-1, 1.5, -4]} rotation={[0, 0, 0]}>
Designer and Developer
<meshStandardMaterial>
<videoTexture attach="map" args={[video]}/>
</meshStandardMaterial>
</Text>
<Floor />
</group>
<Environment preset="city" />
<ContactShadows frames={1}></ContactShadows>
<ambientLight intensity={0.5} />
<spotLight position={[0, 0, 0]} intensity={0.3} />
<directionalLight position={[0, 0, 0]} intensity={0.7} />
<Environment preset='city' />
</Canvas>
</>
);

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@@ -1,4 +1,3 @@
@tailwind preflight;
@tailwind base;
@tailwind components;
@tailwind utilities;