import pygame import random from circleshape import CircleShape from constants import ASTEROID_MIN_RADIUS class Asteroid(CircleShape): def __init__(self, x, y, radius): super().__init__(x, y, radius) def draw(self, screen): pygame.draw.circle(screen, "white", self.position, self.radius, 2) def update(self, dt): self.position += (self.velocity * dt) def split(self): self.kill() if self.radius <= ASTEROID_MIN_RADIUS: return else: random_angle = random.uniform(20, 50) vector1 = self.velocity.rotate(random_angle) vector2 = self.velocity.rotate(-random_angle) radius = self.radius - ASTEROID_MIN_RADIUS first = Asteroid(self.position.x, self.position.y, radius) first.velocity = vector1 * 1.2 second = Asteroid(self.position.x, self.position.y, radius) second.velocity = vector2 * 1.2