Adding asteroids/fields and collision
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22
main.py
22
main.py
@@ -4,17 +4,26 @@
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import pygame
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from constants import SCREEN_HEIGHT, SCREEN_WIDTH
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from player import Player
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from asteroid import Asteroid
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from asteroidfield import AsteroidField
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def main():
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pygame.init()
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clock = pygame.time.Clock()
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dt = 0
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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asteroids = pygame.sprite.Group()
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updatable = pygame.sprite.Group()
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drawable = pygame.sprite.Group()
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Asteroid.containers = (asteroids, updatable, drawable)
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AsteroidField.containers = updatable
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asteroid_field = AsteroidField()
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Player.containers = (updatable, drawable)
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player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
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updatable = []
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drawable = []
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updatable.append(player)
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drawable.append(player)
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while True:
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for event in pygame.event.get():
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@@ -30,6 +39,11 @@ def main():
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for object in updatable:
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object.update(dt)
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for asteroid in asteroids:
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if asteroid.collision(player):
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print("Game over!")
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return
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pygame.display.flip()
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if __name__ == "__main__":
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