Adding Player, movement, and drawing/updating functionality

This commit is contained in:
franky212
2024-10-28 16:00:40 -06:00
parent 90d55e89b7
commit 0412b21bb0
5 changed files with 84 additions and 5 deletions

39
player.py Normal file
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import pygame
from circleshape import CircleShape
from constants import PLAYER_RADIUS, PLAYER_TURN_SPEED, PLAYER_SPEED
class Player(CircleShape):
def __init__(self, x, y):
super().__init__(x, y, PLAYER_RADIUS)
self.rotation = 0
def rotate(self, dt):
self.rotation += PLAYER_TURN_SPEED * dt
def move(self, dt):
forward = pygame.Vector2(0, 1).rotate(self.rotation)
self.position += forward * PLAYER_SPEED * dt
def update(self, dt):
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
self.rotate(dt)
if keys[pygame.K_d]:
self.rotate(-dt)
if keys[pygame.K_w]:
self.move(dt)
if keys[pygame.K_s]:
self.move(-dt)
# in the player class
def triangle(self):
forward = pygame.Vector2(0, 1).rotate(self.rotation)
right = pygame.Vector2(0, 1).rotate(self.rotation + 90) * self.radius / 1.5
a = self.position + forward * self.radius
b = self.position - forward * self.radius - right
c = self.position - forward * self.radius + right
return [a, b, c]
def draw(self, screen):
pygame.draw.polygon(screen, "white", self.triangle(), 2)